Ion Fury Walkthrough Rooftop Bar

Granny: Chapter Two – This is the second part of the popular mobile horror, whose main character must get out of the sinister mansion, where he is pursued by an evil grandmother. However, in the second part, her grandfather also joins her with a crowbar in his hands. What are objects for and where to look for themAt the moment, there are two ways to get through the game: by escaping through the door or by boat. After waking up, leave the room and search the room near the stairs. There is a cabinet with spikes.

You can throw any object inside it, as a result of which the granny will come running to the closet. Hide somewhere, and then run into the room and click on the switch on the left wall. Even if the grandmother did not completely enter the closet, you will still stun her. The stun time depends on the difficulty level. As soon as the grandmother is stunned, the grandfather will come running to the closet, so be careful and careful. Grandfather himself does not hear well: this means that only a grandmother can come to the sound of any abandoned object. Accordingly, the grandfather in the closet will not work.Go down the stairs and find the boat.

Granny: Chapter Two – This is the second part of the popular mobile horror, whose main character must get out of the sinister mansion, where he is pursued by an evil grandmother. However, in the second part, her grandfather also joins her with a crowbar in his hands. What are objects for and where to look for them.

There may be some kind of item on the boxes. Also, objects can lie inside a small niche near the room with a grandma trap (cabinet with spikes).All non-obvious places where objects can lie:. In the basement where the boat stands – on wooden boxes.

Inside the metal cabinet is a lever that opens the gate. To open the latter, you need a Padlock Key. On the ground floor where you appear: in a niche located near the room with spikes. In a wooden box at the entrance to the room with spikes. To open the latter, you need a crowbar. On the second floor there are many different lockers.

Some small object can be hidden in the piano. On one of the cupboards are books. The left of them can be moved to remove the closet and open a secret passage behind the wall.

There will be a shelf on which lies a shotgun with two cartridges. However, the locker is closed, and for it you need a weapon key (Weapon Key). There is a toilet.

Be sure to look into the shower. Another cache is in the clock, behind the dial. Finally, if you remove the pipes from the doorways, you will get access to the room with a safe. On the third floor, in the corner of the dining table, there are thin boards. Touch them sideways to open them as if it were a door. Bend down and find yourself behind the wall where some object lies. One of the white doors is locked.

To open it, you need a Security Key. By doing this, you will be taken to a room with monitors from CCTV cameras. Here you can watch live broadcast from different rooms in the house. Nearby there is a staircase to the attic. A niche with an electric element is hidden behind a picture in the aisle between the kitchen and the dining table. You have to tear down the picture and cut the wire.

There is a grill in the attic. Behind it is a red button. Shoot it with a weapon or an electric pistol. Cut the chains with wire cutters. Using a crowbar, you can open a wooden box opposite the entrance to the room with a spiked cabinet.

Also, using a crowbar, you can open another wooden box on the third floor (behind one of the doors in the red room). There are almost always some items in the drawers!. Special key. It can be found, for example, on the boxes by the boat. This key allows you to remove the pipes in the doorways on the second floor, if you assume that the boat is in the basement, and you appear on the first tier. Electric gun.

In addition to the gun, it is important to pick up a shell for him. Shoot from it at the grandfather or the grandmother. They will be stunned for a while. After the shot, be sure to pick up the fired shell, which will allow you to reuse it.

Key on the neck of the grandfather (Security Key). To dump him, you must stun grandfather. To do this, use a special gun. Then tear the key from the grandfather’s neck and throw it on the floor. Waking up, the grandfather will no longer touch the key. With this key you can open the white door in the room with red walls. Handwheel (Hand Wheel).

Do not confuse it with a steering wheel for a boat. You need to insert it on the rod located on the first floor to the left of the doors to the room in which you appear by default. Door Handle. Need to open the front door and escape from the house. Padlock Key. Opens a cabinet by the boat and a padlock on the front door.

Wrench. Allows you to unscrew the bolt on the red lock in the lower left corner of the front door.How to escape through the doorThe sequence of actions is simple, but you must understand that in addition to key items, you will need to find additional ones to open, for example, a safe in the wall, break open boxes, etc.Here’s what you need to do:. To begin, find a special key and open the doorways with pipes blocking the path to the front door.

Find the Padlock Key and open the small lock on the door behind the bars. When you have done all of the above, find the door handle, install it on the door and leave the house.How to escape by boatTo escape by boat, you will need:. The key to the boat. Gas canister.

Steering wheel. Candle. Padlock Key, which allows you to open a wall locker in the basement, next to the boat. Inside it there is a lever that opens the gate in the channel.Use the first four items on the boat: the key and the steering wheel – on the front, the canister and the candle – on the back, where the motor is located.

Get in the boat and leave.

Ion fury walkthrough rooftop bar new york

Mission 2 is a set of three tasks given to you by Nick Fury. The mission begins in the Avengers Mansion. The second part of the task takes you to a research facility in Syberia. The third part sees you control Iron Man, while the final one recalls the events on the Brooklyn Bridge.

Avengers Mansion

The mission begins by introducing the characters from the Avengers world. You begin with Wasp and Captain America. Switch to the character you like and start exploring the area. To continue, talk with Iron Man, who can be found in the lobby. Your task is to find 10 brick that will be used to repair the device.

Part 1 - a container found in the lobby next to the stairs.

Part 2 - a different container. Switch to Wasp and ascend to the balcony.

Part 3 - a spring found on the other side of the balcony which held Part 2.

Part 4 - found not far from the Trophy Room that is accessed from the lobby. Check the stairs found on your left.

Parts 5 and 6 are found in the Trophy Room - one next to the main computer and the second on the balcony on the left side of the room

Parts 7 and 8 are found in the room containing the computer used to input codes and to activate pink bricks. The room itself is found next to Iron Man - simply access the balcony found on your left and enter the room.

Parts 9 and 10 - The final two parts are found in the room where you've begun the mission - one on the ground floor, and the second one on the balcony. Return to Iron Man to complete this short task and proceed to the next stage. You've received two new characters - Iron Man and Tony Stark.

Switch to Iron Man and use the found parts to rebuild the console by pressing the buttons appearing on the screen. This will unlock a hatch on the floor that can be used to access the basement where you be able to answer a call from Nick Fury.

Research Facility

You've now begun the next part of the mission. You are left with three heroes - Thor, Captain America, and She-Hulk. Follow the path ahead until you've encountered the area shown on screenshot above. Your task is to destroy the containers to gain access to bricks which will be used to construct a platform for Captain America who will boost She-Hulk to an upper floor.

The upper floor requires an additional character. The first hero has been boosted using the platform - choose Thor and fly up to the upper floor and place both heroes on the buttons shown on screenshot above. This will unlock a lever that will throw the container to the floor below. If you were successful, switch to Captain America and use the bricks to build a windmill that will enable you to access the upper floor.

The floor above contains two mechanisms that unlock the further part of the outpost when activated. Start by destroying two lasers using a hero equipped with a ranged weapon (e.g. Thor). Continue by moving right and using the elevator. You can simply skip this step by switching to Thor and flying up to the tower.

If you've made it to the tower, destroy the shield and charge your hammer (special action). Approach the generator and press the ranged button to charge the generator found behind the wall. Rayman origins betilla.

The action will unlock the door below. Now, switch to Captain America and build the platform. Aim your shield at the platform to activate the first switch.

Stay with Captain America and travel to the left side of the area and access the roof using the ladder shown on the screenshot above. The roof is consumed by flames that have to be extinguished using your shield. All you have to do is to press the buttons that will appear on the screen. Destroy the damaged radar to discover a new generator. Charge it in the same way as the previous generator (use Thor). Activating the generator will unlock the door below. Use Captain America to throw the shield at the switch to unlock the second radar.

Fury

Proceed to the gate and use the bricks to build a lever that will allow you to open the research facility. Get ready to fight contaminated opponents. These enemies are rather easy, so choose any character you see fit.

If you've cleared the area, proceed to the left side which contains additional brick containers. Destroy them using Captain America and move to the right side to move the containers blocking your access to the second switch. Stand in the middle of the room and aim the shield at the switch found on the left side of the room. The object should reflect the shield and activate the lever protected by the glass container.

Boss Encounter (Presence)

Captain America has been contaminated. Unfortunately, the hero is immune to our attacks which is represented by a padlock icon seen on his health bar. Wait for a moment when the lock disappears and start hitting your opponent.

Taking care of Captain America begins a boss encounter against Presence. The encounter is divided into a few stages, but each stage sees you follow the same scheme. As you can see on the screenshot above, the boss is protected by a force field (padlock icon). Start by taking care of the aides and watch out for the toxic spills littering the floor as these deal major damage. The second phase sees you fight against Captain America. Defeating the hero disables the boss' force field.

Underwater

The mission begins in the area shown on the screenshot above. The three pipes will lead you to the generators which have to be destroyed. Begin with the yellow pipe (on your left) that will lead you to a balcony.

Incapacitate the opponents and use the laser to destroy the golden casing. Activate the lever and engage the opponents found inside of the chamber.

There is a silver shield in the right corner. Destroy it using Iron Man and use the hole to access the first floor. Switch to Captain Marvel to defeat the encountered opponents and place the explosives underneath the first generator. Your exit from the room will be interrupted by Attuma - face him and deal enough damage to make him escape and clear the way to the second generator.

Return to the starting location and enter the second pipe (blue one). Once you've made it, travel to the right side of the area to discover a shaft. Enter it and continue to the upper level. The area contains a damaged mechanism. Repair it using Iron Man. Activate the mechanism to unlock a brick container that will enable you to build a second lever that will unlock the hatch. The hatch itself is protected by laser beams, so use Captain Marvel's ability to reflect lasers and enter the hatch. The further part of the room contains the second generator which needs to be destroyed using explosives. As in the previous case, you'll be engaged by Attuma. Defeat him the same way as previously.

Return to the initial location and enter the third pipe (red one) to access the final part of the outpost. Start by defeating the opponents and use Iron Man to destroy a golden casing found on the right side of the area. The lever beyond will enable you to access the room nearby which contains the third generator.

Brooklyn Bridge

Begin by taking care of the opponents found on the first fragment of the bridge. Continue by moving to the right side of the area and use Spider-Man to dispose of a car. The acquired bricks can be used to create an access point which can be linked with the second access point found on the other side of the bridge - use the rope to access the other side.

Your next task is to defeat Shocker. The opponent has plenty of health points, but without any major abilities. Simply hit him until you've disposed of his health bar - the action will make Shocker escape to a platform.

Switch to Spider-Man and approach the delivered truck. Hold the button to release a number of bricks that will be utilized to build a platform utilized by Ms. Marvel to destroy the levitating fragment of the bridge. Once the enemy has been defeated, switch to Spider-Ma and approach the area where you've took the parts from the truck and press the displayed button to activate his senses.

You'll be taken to the top of the bridge. Switch to White Tiger and make your way to the green bushes shown on the screenshot. Clear the area using your special ability and switch to Spider-Man to use the nearby hook.

The littered bricks will be reused to create a lion bait, enabling you to summon Kraven the Hunter from his hideout. The fight itself shouldn't be tough - watch out for traps that look like bushes.

The Kraven encounter ends on the final part of the bridge, which will serve as a background to the final encounter against Dr. Octopus. The battle is best fought using Ms. Marvel or Spider-Man. Avoid rockets, jumps or tentacles using Spider-Man's web, while melee attacks should be taken on by Ms. Marvel who can counter with her own strikes. Defeating the boss ends the mission and yields following heroes:

She always looks forward to the cloud and immediately comes out with a special magic device that shoots the same colored bubbles. Bubble witch 2 saga game. If you shoot a group of identical balls in color, collecting three or more, they will burst and a magical shining asterisk will appear.

  1. Captain America (pilot);
  2. Captain Marvel;
  3. Captain Marvel (unmasked);
  4. Ms. Marvel;
  5. Spider-Man;
  6. She-Hulk;
  7. Peter Parker;
  8. Thor;
  9. White Tiger;
  10. Doctor Octopus;
  11. Shocker (classic);
  12. Kraven the Hunter;
  13. Presence.