Nine Hours Nine Persons Nine Doors Buy

Nine Hours: You only have 9 hours before Junpei and the other 8 kidnapped drown. Numerology, music composition and logic puzzles are just a few of the 32 plus obstacles that stand in the way of their freedom. Nine Persons: Uncover the mystery surrounding the lives of the 9 captive characters and how their blurry pasts reveal a disturbing future. Zero Escape: Nine Hours, Nine Persons, Nine Doors, also simply known as 999, is the first entry of the Zero Escape trilogy, the next two respectively being Virtue's Last Reward and Zero Time Dilemma.

.: March 24, 2017.: April 13, 2017.: December 15, 2017,Mode(s)Nine Hours, Nine Persons, Nine Doors is an developed. It is the first installment in the, and was released in Japan in 2009 and in North America in 2010 for the. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the 'Nonary Game,' which puts its participants in a life-or-death situation, to escape from a sinking cruise liner.

The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings.Development of the game began after Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across 's morphic resonance hypothesis, which became the main focus of the game's elements. The music was composed by, while the characters were designed. The was handled by; they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording.Nine Hours, Nine Persons, Nine Doors was positively received, with reviewers praising the story, writing and puzzles, but criticizing the game's tone and how the player is required to re-do the puzzles every time they play through the game (which is necessary in order to obtain the true ending). While the Japanese release was a commercial failure, the game sold better than expected for the genre in the United States. Although Nine Hours, Nine Persons, Nine Doors was developed as a stand-alone title, its unexpected critical success in North America prompted the continuation of the series.The sequel, was released in 2012, which was followed by, released in 2016. An updated version of Nine Hours, Nine Persons, Nine Doors, with voice acting and higher resolution graphics, was released alongside a port of Virtue's Last Reward in the 2017 bundle, Zero Escape: The Nonary Games.

This bundle was released on, the, and the. A screenshot of an Escape section; an inventory of collected items is shown on the bottom screen.Nine Hours, Nine Persons, Nine Doors is an in which the player assumes the role of a college student named Junpei. The is divided into two types of sections: Novel and Escape.

In the Novel sections, the player progresses through the storyline and converses with through segments. These sections require little interaction from the player as they are spent reading the text that appears on the screen, which represents either dialogue between the various characters or Junpei's thoughts. During Novel sections, the player will sometimes be presented with decision options that affect the course of the game.

The player's decisions result in one of six, each with a unique ending. The whole plot is not revealed in just one playthrough; the player needs to reach the 'true' ending to get all the information behind the mystery.

To reach this ending, the player needs to reach one specific ending beforehand. Some of the endings contain hints to how to reach further endings.In between Novel sections are Escape sections, which occur when the player finds themselves in a room from which they need to find the means of escape. These are presented from a, with the player being able to move between different pre-determined positions in each room. To escape, the player is tasked with finding various items and solving puzzles, reminiscent of games. At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle. The puzzles include various, such as. An in-game calculator is provided for math-related problems, and the player can ask characters for hints if they find an Escape room too difficult.

All Escape sections are self-contained, with all items required to solve the puzzles being available within that section; items are not carried over between Escape sections. After finishing an Escape section, it becomes available to replay from the game's main menu. Plot Characters and setting Nine Hours, Nine Persons, Nine Doors features nine main characters, who are forced to participate in the Nonary Game by an unknown person named Zero. The characters adopt code names to protect their identities due to the stakes of the Nonary Game.

The player-controlled Junpei is joined by June, a nervous girl and an old friend of Junpei whom he knows as Akane; Lotus, a self-serving woman with unknown skills; Seven, a large and muscular man; Santa, a with a negative attitude; Ace, an older and wiser man; Snake, a blind man with a princely demeanor; Clover, a girl prone to; and the 9th Man, a fidgety individual.The events of the game occur within a, though all of the external doors and windows have been sealed, and many of the internal doors are locked. F1 2000 finishing. The game's nine characters learn that they have been kidnapped and brought to the ship to play the Nonary Game, with the challenge to find the door marked with a '9' within nine hours before the ship sinks.

To do this, they are forced to work in separate teams to make their way through the ship and solve puzzles to find this door. This is set in part by special locks on numbered doors that are based on; each player has a bracelet with a different digit on it, and only groups of three to five with the total of their bracelet's number with the same digital root as marked on the door can pass through. Story Junpei wakes up in a inside a cruise liner, wearing a bracelet displaying the number '5'. He escapes the room, and encounters the eight other passengers.

Zero announces over a loudspeaker that all nine are participants in the Nonary Game. Zero explains the rules, and states each carry an explosive in their stomach that will go off if they try to bypass the digital root door locks. The 9th Man still goes through a door by himself, and is killed. Fearing what harm might come to them, the group adopts code names, and splits up to explore the ship. The player has the option to select which group that Junpei travels with, which affects the story; several choices lead to Junpei's death. Through various choices, Junpei learns of a previous Nonary Game, played nine years earlier, and the connections of the other characters through that, as well as studies about and stories of the Egyptian priestess Alice, who is frozen in.In one ending, Junpei learns that the first Nonary Game was run by Cradle Pharmaceutical, of which Ace is the CEO.

Zero was a participant of this game, and had set up the second Nonary Game as revenge towards Ace. The surviving players confront Ace and learn he manipulated the 9th Man to violate the rules and get himself killed in order to both cover his identity and obtain the 9th Man's bracelet. As they find the door with the 9, Akane becomes weak. Santa watches over her while the others enter the door, leading to an incinerator, where Ace grabs Lotus and holds her at gunpoint. Discovering the incinerator is about to activate, Snake tackles Ace, and Lotus and Seven pull Junpei out of the incinerator before it goes off, consuming Snake and Ace.

Junpei returns to Akane, finding her nearly dead. Zero says over the loudspeakers that the game's loser has been determined; Junpei acts defiant, but Zero clarifies that he is referring to himself. Junpei investigates a nearby room, and returns to find Akane and Santa have disappeared, after which he is knocked out by a gas grenade.

After the player views this ending, they can then access the 'true' ending.In the true ending, Junpei learns that the previous Nonary Game consisted of nine pairs of kidnapped siblings separated onto the ocean-bound and in a mock-up in Building Q in a desert. The game was designed to explore morphic fields; the research anticipated that the stress of the game would activate the fields between siblings, allowing solutions solved by one to be sent via these fields to their counterpart at the other location. This research was to help Ace cure his. This Nonary Game went awry: Akane and her brother Santa were placed at the same location instead of being separated, and Seven discovered the kidnappings and rescued the children from the ship. Ace grabbed Akane before they could escape, and forced her into the incinerator room, and threatened her with death were she unable to solve a puzzle. Unable to solve the puzzle, Akane was apparently burnt to death while the other children escaped with Seven.Junpei and the others reach the incinerator; Akane disappears and Santa escapes with Ace hostage, trapping the others inside.

It is then revealed that the portion of the game's narrative portrayed on the bottom screen of the Nintendo DS is presented from a 12-year-old Akane's point of view during the first Nonary Game. (In the game's 2017 re-release, Akane's perspective is actually the 'NVL Mode' that displays narrative text unlike the 'ADV Mode'). Through morphic fields, she connected to Junpei in the future, witnessing several possible realities and directing Junpei to help him survive.

Junpei then faces the same puzzle Akane did, and relays the solution back to Akane in the past, allowing her to escape with Seven and the other children. Junpei realizes that Akane was Zero and, with assistance from Santa, had recreated the game and all the events she had witnessed in order to ensure her survival and avoid a. As Junpei and the others escape, they discover that the game had taken place in Building Q the entire time, and that Akane and Santa have fled, leaving behind a car with Ace restrained in the trunk. In the game's epilogue, they drive away hoping to catch up to them and, shortly after, pick up a hitchhiker whom Junpei recognizes as Alice. Development. Main articles: andNine Hours, Nine Persons, Nine Doors is the first game in the series, and was originally intended to be a stand-alone game. The development for the sequel began after the first game got positive reviews., the successor to Nine Hours, Nine Persons, Nine Doors, was announced in August 2011.

Developed by Chunsoft for the and, the game was first released on February 16, 2012 in Japan, and later that year in North America and Europe. Virtue's Last Reward also follows a group of nine people, and focuses on, specifically the.

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