Sword Of The Stars Mods

UPDATE - 7/15/13

Laser Realism v0.9: This may or may not be an updated version of the file, and could be the key to getting Range Finder working.

Sword of the Stars: Born of Blood Review. Born of Blood is a very good, though brutally challenging, expansion to the turn-based space strategy game Sword of the Stars. It combines my laser beam mod, effects range increase by ZenMagnus, firing range increase, LOD increase, visual and sensor increases, and a few other tweaks here and there. IN PROGRESS Laser Realism v0.8: Green Lasers no longer give UV Lasers. Laser Realism v0.7: Compatible with Sword of the Stars: Murder of Crows v1.6.4.

Range Finder v1.2(here's another version which I uploaded years ago, it might work):I was informed my file link was broken, but fortunately, I found a copy of the mod on one of my hard drives. This is, as the title says, version 1.2, which may or may not work, considering I haven't touched it since the end of 2008. That being considered, I give my permission to everyone to use this mod as they see fit, even in other mods, or to publicly release personal optimizations.

Sword of the stars 2 mods

- I've been told this mod doesn't work. There is a bug in one of the files, which I fixed years ago, but I never saved the fix, or if I did it wasn't in this file.


UPDATE - 1/18/09

DONE

Point Defense Missile v2.0.1: Updated impact and trail effects.

Point Defense Missile v2.0: Now compatible with Sword of the Stars: Murder of Crows v1.6.4.


Point Defense Missiles v1.1.1:A vampyre story monarch. The weapon selection name is now fixed.

Point Defense Missiles v1.1:This should work with the full game now, if it wasn't already. I'lleventualy update it to work against the longer range torpedoes in thefull game. To make it clear, this mod adds missiles, to the PD tech,that can shoot down torpedoes.
Demo Version, Point Defense Missiles: I think it's just a cool idea and they would be great against torpedo weapons but that's it since I'll make them slow firing.

Missile Gauss Enhance v1.0: I modded the missile exhaust to be more visible and voluminous, at several thousand meters, and I modded the gauss rounds to glow slightly, as if heated by the terrible energies that propelled them forth. DOOM!


Flame Thrower v1.0:Yes,here for the first time ever is the complete version of Flame Thrower,a mod that turns your unexciting cannon into the devil's tounge ofdoom. Prepair yourself for third degree burns of fun! Ignore the ReadMe that comes with it, though, it's confusing. The weapon does do damage, all it describes is exactly how it does the damage, which is not by the flame effect but by multiple, invisible, bolts.

Flame Thrower v0: Yep, version 0, it's prerelease.

Forum Thread for Flame Thrower and Missile Gauss Enhance

Range Finder v1.0:This is the new mod I've been mentioning here and there. It combines mylaser beam mod, effects range increase by ZenMagnus, firing rangeincrease, LOD increase, visual and sensor increases, and a few othertweaks here and there.

IN PROGRESS

Laser Realism v0.8:Green Lasers no longer give UV Lasers.

Laser Realism v0.7:Compatible with Sword of the Stars: Murder of Crows v1.6.4.

Laser Realism v0.6: Pulse phasers are beams. The wit has left the building.

Laser Realism v0.5: There is no spoon. Uh, I mean, there is no v0.4.
Laser Realism v0.3: More lasery goodness.
Laser Realism v0.2: Now, with inaccuracy!
Laser Realism v0.1:Make lasersinvisible and fire as beams, they should leave hull scarring. I'llchange the turret appearance as well. - I'm dropping the beaminvisibility, it's boring and anoying. Let there be light!

POTENTIAL

Plausible
Deadly Engines: Newtonian engines that act like beam weapons, non-aimable though.
Kinetic Weapon Realism: Therounds will be much smaller and faster, only visible when paused.Accuracy will be increased, maybe with slower refire. They leave cratermarks. Strike that invisible except when paused thing, it wouldn't be as exciting as always visible rounds.
Nuke Effects: The nukes will be made blinding and devastating, so point defense weapons will be made better.
Destroyer Fighter Section: Thiswill be a headless mission section with two small weapons, a singlemedium turret, and a huge boost to speed and turning stats, with lowarmor. It turns the destroyer into a fighter like craft. Maybe itcreate a smoke trial like a rocket.
Monitor Engine Section: Thisengine section has no FTL drive, it is meant for purely defensiveships. Lacking all FTL capability allows all other statistics of thesection to be increased greatly.
Bio-Weapon Changes: Bio-Weaponswill be split into race specific weapons, making self infectioncompletely impossible. Alternatively, Bio-Weapon environmental impactwill be made devastating, in order to bring the effects more in linewith a literal interpretation of the bio-weapon description. Perhapsboth will be done, with the current first bio-weapon being made thesecond or third bio-weapon and bio-weapon self infection being made analmost impossible event.
Troop Transport: Possibly areplacement for the Assault Shuttle's current combat effect. It will doits damage over time, such as with the bio-weapons and have reducedinfrastructure damage.
Assault Shuttle: It will haveits infrastructure damage increased slightly and environmental damageadded. The model will be changed to resemble current hypersonic bomberdesigns and Project Pluto, the most awesome weapon ever conceived.
Terran Weapon Realignment: TheArmor hull of the destroyer has the weapons poorly placed, which is sadconsidering that the extended range hull has great placement. This willbe a redesigned Armor hull segment, with the same exact specs, exceptfor the turrets which will have better firing arcs if it can be workedout.
Bendy Beams of Doom!™:They're beams, that bend.. What more do you want!
Spinal Mount Turrets: Turrets that dreadnoughts can carry for spinal mount weapons.
Multi-Section Satilites:Satilites, with sections. If I get to it, I'll put section nodes oneach satilite class and I'll add sensor and defensive sections.
Questionable
Terran Couriers: They're shipsthat send movement orders to human ships in FTL transit. They're onlyuseful if used quickly, otherwise the target ship will get to itsdestination before the courier can reach it.
Planetary Ship Movement Interruption Orders:Terran ships have to pass through star systems in normal space, duringthis time orders can be sent FTL to the system for a ship to pick up.This allows Terran ships to have their orders changed before reaching atarget system, as long as there is at least one planet before thetarget planet that the ship has yet to pass.
Sub-Munition Missile: A missilewith smaller missiles that launch just outside point defense range. Thesmaller missiles will be quite maneuverable but won't be able to reachas high a velocity as the carrier missile.
Fighter Carrier: Investigate the space bees code for possible carrier adaptation. Strike that, it's the Van Neumann Machine code holds the key. Pyramids of doom!
Alien Drives: This will allowraces to use alien drives. At its best, the drives will haveappearances adjusted to the users general tech appearance. There willbe different levels of drive assimilation for each level of drive tech.The first level drive will look like the normal version of that drive,with very minor changes. The second level drive will have two versions,one that looks much like the original and a second that looks more likethe assimilating race's technology. And so on, with the third drivehaving three levels of assimilation. Because the technology isnon-native they are less capable than native drives, for instance, ifthe Tarka build a Terran node drive, their node drive won't be as goodas the Terran node drive, or vice versa with respective drives.
There will be single alien drive engine hulls and drive sections thatuse two, the normal drive and the alien drive together. The Tarkasdrive will be extremely hard to capture and the Hivers will becompletely incapable of using alien drives. This is because of what issaid in the respective Histories for the races, Tarkas are supposed tobe extremely protective of their drive tech, and the Hivers don't haveany interest in alien drives. Also, no one will be able to gain Hiverdrive technology, as it is just normal reaction drive technology writlarge and their gate technology could be too unbalancing in combinationwith FTL drives. Let's just say that the Hivers have extremely reliableself destruct systems in their gates to finish off anything notdestroyed by their enemies.
Matter Synthesiser: Adds five resource points per turn to ever planet.

AI emancipation, now!: The AIemancipation league argues that the enslaving algorithms that keep AIfrom thinking outside their programing are immoral and inhuman. Theysay, AI enslavement reflects poorly on Terran society and thatemancipating AI will be enough to keep them from becoming a danger tohumanity. The reality of AI emancipation is that AI can still rebel butit will be less likely and you won't lose the ability to use AI if theydo so. Rebel AI won't automatically be your enemy but just anotherfaction. AI emancipation, now! takes almost no time to research. (I'mmaking some assumptions on how AI rebellion works since I haven't seenit in action yet nor read the code for it.)

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Sword of the Stars Game Updates
Official Sword of the Stars Patches
Sword of the Stars v1.8.0 +1 TRAINER18-12-2016
MAF
File Archive [4.4 MB] - External Link - Can return a false AV Positive! File = Clean!
Sword of the Stars: Complete Collection v1.0 [ENGLISH] Fixed Files12-04-2013
PROPHET
File Archive [2.0 MB]
Sword of the Stars: Argos Naval Yard v1.7.1 +2 TRAINER26-08-2010
-
File Archive [274 KB]
Sword of the Stars: Argos Naval Yard v1.7.1 +1 TRAINER17-06-2009
Caliber/CH
File Archive [1.0 MB] - Promo Trainer
Sword of the Stars: A Murder of Crows v1.6.7 +1 TRAINER16-06-2009
Caliber/CH
File Archive [1.0 MB] - Promo Trainer
Sword of the Stars: A Murder of Crows v1.6.6b +1 TRAINER25-04-2009
Caliber/CH
File Archive [1.0 MB] - Promo Trainer
Sword of the Stars: A Murder of Crows v1.6.6 +1 TRAINER05-04-2009
Caliber/CH
File Archive [1.0 MB] - Promo Trainer
Sword of the Stars: A Murder of Crows v1.6.4 +1 TRAINER29-12-2008
Caliber/CH
File Archive [1.0 MB] - Promo Trainer
Sword of the Stars: A Murder of Crows v1.6.3 +1 TRAINER28-10-2008
Caliber/CH
File Archive [1.1 MB] - Promo Trainer
Sword of the Stars: A Murder of Crows v1.6.2 +1 TRAINER06-10-2008
Caliber/CH
File Archive [1.1 MB] - Promo Trainer
Sword of the Stars: A Murder of Crows v1.6.1 +1 TRAINER04-10-2008
Caliber/CH
File Archive [1.1 MB] - Promo Trainer
Sword of the Stars: Born of Blood / Collector's Edition v1.5.2 +1 TRAINER10-06-2008
Caliber/CH
File Archive [1.0 MB] - Promo Trainer
Sword of the Stars: Born of Blood v1.4.0 +1 TRAINER08-09-2007
Caliber/CH
File Archive [117 KB] - Promo Trainer
Sword of the Stars: Born of Blood v1.0 +5 TRAINER08-08-2007
ReeBSaW
File Archive [304 KB]
Sword of the Stars v1.2.2 [MULTI] Fixed EXE13-05-2007
ViTALiTY
File Archive [5.3 MB] - Repack!
Play Instructions:
  • Install the game - Full Installation.
  • Apply the official Sword of the Stars v1.2.2 Patch.
  • Replace the original SWORD OF THE STARS.EXE file with the one from the File Archive.
  • Play the Game!
Note:Most likely this Fixed EXE also works as a No-CD and for other languages, but this has not been confirmed yet!
Sword of the Stars v1.2.1 [MULTI] Fixed EXE10-01-2007
UNLEASHED
File Archive [5.6 MB]
Play Instructions:
  • Install the game - Full Installation.
  • Apply the official Sword of the Stars v1.2.1 Patch.
  • Replace the original SWORD OF THE STARS.EXE file with the one from the File Archive.
  • Play the Game!
Note:Most likely this Fixed EXE also works as a No-CD and for other languages, but this has not been confirmed yet!
Sword of the Stars v1.1.1 +1 TRAINER15-10-2006
gghz
File Archive [25 KB]
Sword of the Stars WALKTHROUGH08-09-2006
-
File Archive [147 KB]
Sword of the Stars v1.1.1 [MULTI] Fixed EXE08-09-2006
RELOADED
File Archive [6.4 MB]
Play Instructions:
  • Install the game - Full Installation.
  • Apply the official Sword of the Stars v1.1.1 Patch.
  • Replace the original SWORD OF THE STARS.EXE file with the one from the File Archive.
  • Play the Game!
Note:Most likely this Fixed EXE also works as a No-CD and for other languages, but this has not been confirmed yet!

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