Guitar Hero 5 Dlc

I not so long ago got Guitar Hero 5, and whenever I try to use the DLC, it keeps telling me I have damaged content and therefore none of the DLC is available to use, to download it all again and try again.This seems pretty straightforward but it's weird. Civilization 4: beyond the sword strategy. At first I thought maybe by being lazy I had caused the problem myself. My house is dead long, so wireless reception is average at best (plus I don't have £50 for the adapater) and I can't be running cables that far. That said I took my brothers Xbox into the living room by the router (couldn't be bothered untangling mine from the tv base), put my hardrive in it and downloaded content by wire in there.

Aug 22, 2009  'Guitar Hero 5 downlodable content will be compatible with future Guitar Hero and Band Hero games,' a rep told us, 'however the advancements. Dec 31, 2017  All Expert Full Band videos for DLCs of the Guitar Hero5 era, which goes from September 3rd, 2009 to September 7th, 2010.

This has worked no problem for me in the past with anything else and still continues to. However, I figured maybe that contributed to my GH5 DLC not working, so this time I went through with my xbox, downloaded, and tested it as soon as it had downloaded to check it worked. Until I took the xbox back through to my room, when yet again the content was somehow 'damaged.' Is there anything that I should know about with regards to keeping the xbox connected to xbox live while playing the content (which would be a rip off it happens to be the case)? I really regret getting this game now because of the problems, the track list being underwhelming and the lack of DLC. I really want to get RB2 back (sold it cos of money worries) as I have never had a problem with it and the DLC is second to none. Is there anything that I should know about with regards to keeping the xbox connected to xbox live while playing the content (which would be a rip off it happens to be the case)?

I really regret getting this game now because of the problems, the track list being underwhelming and the lack of DLC. I really want to get RB2 back (sold it cos of money worries) as I have never had a problem with it and the DLC is second to none.indecidentjust in case you're still wondering this, the problems you're having are because you downloaded the DLC with another xbox360 unit (if I understood correctly you dl'd the DLC to your HD but using your bro's 360). If this is the case you DO need to be signed in to XBL everytime you try to play the DLC in your 360, same thing happens with RB if you dl'd the DLC using a different 360 unit.yes it is annoying as hell but it's to prevent people from sharing DLC.

Yeah but the license of the DLC belongs to the unit you originally downloaded it. Doesn't matter if you delete it and redownload with another unit. The license belongs to your bro's 360 unit even if you used your account. Happened to me too. Had a 360 pro. Downloaded a lot of RB songs. Then I sold it and bought an Elite.

Re downloaded everything but to this very date it wont let me play the songs I downloaded with the 360 pro unless I'm online. Didn't know there is this method to relicense the DLC to a new unit.

That's what they do when you send a unit to repair and they send you a refurb/new one back. So in this case you don't have this problem. Look for the relicense method in xbox.com:).

Is the fifth main title in the series of, released worldwide in September 2009 for the, and and consoles. In the game, players use special instrument controllers to simulate the playing of and, and for and other songs. Players are awarded points by performing specific actions on the controllers to match notes that scroll on screen that correspond with the appropriate instrument. Successfully hitting notes increases the player's scoring and performance meter, while missing too many notes will lower the performance meter and may cause the song to end prematurely. Songs can be played either by oneself, competitively with other players in several game modes, or cooperative with up to three other players in their own virtual band. Although traditionally a four-player band can have one player on each instrument, Guitar Hero 5 allows any four-player combination of these instruments to be used, such as a band composed of four drummers. Guitar Hero 5 is considered by its developers to be an expansion of the series into more 'social play', featuring modes such as Party Play, which allows players to drop in and out and change difficulty in the middle of a song without worrying about failing or losing points.

Guitar Hero 5 is distributed with 85 songs on-disc, many being from artists that have yet to have their music featured in a rhythm video game, and more than half having been published in the last decade. The setlist was considered the weakest part of the game; although it was praised for its diversity, critics believed that the widely varying genres represented would mean that players would not enjoy every song in the game. Guitar Hero 5 is the first game in the series to reuse content from previous Guitar Hero games. Most of the existing for can be reused in Guitar Hero 5 without additional cost, while for a small fee, players can import a selection of songs from Guitar Hero World Tour and into Guitar Hero 5. Such content is incorporated into the main game modes. Critics praised the ability to reuse content from older games, but felt that more songs should have been transferable when the game was launched. Activision no longer provides new for Guitar Hero 5 since the release of in September 2010.

Contents.Main setlist Excluding its, Guitar Hero 5 features 85 songs, all based on or live performances, from 83 musicians. Tracks from 30 artists represent their 'music-rhythm video game debut'. Game director Brian Bright has called the track list 'fresh'; 25% of the songs were released in the last 18 months, and more than 50% from the current decade.

Unlike previous versions of the Guitar Hero series, in which players must work through a career mode to unlock all the songs in the game, all songs in Guitar Hero 5 are unlocked and are playable in any mode from the start. However, a Career mode is presented in the game, similar to, in which players acquire a number of stars from their performances in earlier venues to unlock new venues. The song order within the venues remains the same regardless of the number of players or the instruments played. Venues are generally ordered by overall song difficulty; songs become more difficult in later venues.

Also, 69 of the songs are importable into Band Hero for a nominal fee.Critics appreciated many of Guitar Hero 5 's features, but found the soundtrack to be the weakest feature of the game. Matt Helgeson of called the track list 'extremely diverse', and Arthur Gies of felt that the song selection was based on 'careful consideration for the most part', to avoid songs with short-lived appeal. However, the variety of songs was found to also work against the game. Reviewers noted that players would find songs they liked, but at the same time, would find songs they loathed.

Erik Brudvig of noted that while 'the goal was to include a bit of everything', the range of songs on the track list 'ensures that nobody will like everything on the disc'. The soundtrack's diversity also affected the Career progression; while the guitar difficulty progression in the Career mode was considered better than in previous games, it left the vocals and drummer progression 'all over the place'.The songs in Guitar Hero 5's track list are listed below, including the year of the song's recording, song title, artist, venue where the song is played in the Career progression, and whether or not the track is exportable for, Guitar Hero: Warriors of Rock or other future games. YearSongArtistCareer VenueGenreExportable1984'12. The Golden GateMetalNo1973'8. Neon OasisGlam RockYes1969'14. HypersphereProg RockYes2008'8. Neon OasisSurf RockYes1967'1.

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The 13th RailBlues RockNo2006'All The Pretty Faces'7. The Golden GateClassic RockNo2009'11. Cairo BazaarHard RockYes2001'6. The AqueductEmoYes2008'Blue Day'2. Club BosonIndie RockYes2005'2.

Club BosonBlues RockYes2007'12. The Golden GateAlternativeYes2009'featuring8. Neon OasisHip HopYes1995'9. Electric Honky TonkAlternativeYes2007'Cigarettes, Wedding Bands'3. SideshowSouthern RockYes1994'4. Angel's CryptGrungeYes1982'4.

Angel's CryptNew WaveNo2002'Deadbolt'12. The Golden GateAlternativeYes2007'Demon(s)'13.

Fjord of SwordsDeath MetalYes1995'9. Electric Honky TonkPop PunkYes2008'Done with Everything, Die for Nothing'13. Fjord of SwordsDeath MetalYes1976'13.

Fjord of SwordsClassic RockYes1997'8. Neon OasisIndustrialNo2000'3. SideshowPop RockYes1975'3. SideshowClassic RockNo2005'1. The 13th RailHip HopNo2008'1. The 13th RailAlternativeYes1992'2. Club BosonHip HopYes1982'6.

The AqueductNew WaveYes1982'2. Club BosonRockYes2006'Incinerate'10. Calavera SquareAlternativeNo2002'1.

The 13th RailPop RockYes2007'5. O'Connell's CornerAlternativeYes1976'6.

The AqueductHard RockYes2000'Perfect Circle12. The Golden GateAlternativeYes2000'4. Angel's CryptSouthern RockYes2000'L.A.' O'Connell's CornerIndie RockYes1992'7. The AqueductMetalYes1993' (Live)13. Fjord of SwordsPunkYes2008'Maiden, Mother & Crone'10. Calavera SquareHard RockYes2007'5.

O'Connell's CornerBlues RockYes2009'11. Cairo BazaarRockYes2008'Mirror People'4.

Angel's CryptAlternativeYes1992'7. Angel's CryptIndie RockYes1993'10. Calavera SquareClassic RockYes2003'9. Electric Honky TonkIndie RockYes1995'2. Club BosonPop RockYes1976'3. O'Connell's CornerAlternativeNo1963'9.

Electric Honky TonkCountryYes2001'6. The AqueductPop PunkYes1989'10. Calavera SquareRockNo1973'11. Cairo BazaarClassic RockYes2008'Scatterbrain'13.

Fjord of SwordsProg RockYes2008'Send a Little Love Token'4. Angel's CryptAlternativeYes1994'Seven'8.

Guitar Hero 5 Dlc

Neon OasisAlternativeYes2008'3. Angel's CryptClassic RockYes2008'Six Days a Week'12. The Golden GatePunkYes1991'7. GuitarhengeGrungeYes2008'Sneak Out'11. Cairo BazaarBlues RockYes1978'10. Calavera SquareRockYes1997'1. The 13th RailAlternativeNo2006'2.

Club BosonIndie RockYes1980' (Live)13. Fjord of SwordsProg RockYes2006'2. Club BosonBlues RockYes2006'Streamline Woman'11. Cairo BazaarSouthern RockYes1978'5. O'Connell's CornerClassic RockYes1972'5.

O'Connell's CornerFunkYes1992'13. Fjord of SwordsMetalYes1968'1. The 13th RailBlues RockYes2008'1. The 13th RailHard RockYes1982'and3. Electric Honky TonkClassic RockYes1996'8.

Neon OasisSurf RockYes1996'Why Bother?' The AqueductPop PunkNo2006'10. Calavera SquareAlternativeYes1999'Woman From Tokyo' ('99 Remix)3.

SideshowHard RockYes2008'You and Me'5. O'Connell's CornerPop RockYes1986'5. O'Connell's CornerHard RockYes1998'Younk Funk'11. Cairo BazaarFunkYesSong does not contain parts for one or more instrumentsSong contains both a single and double bass drums chart. Importable content. See also:, andOn release of Guitar Hero 5, 35 of the songs from World Tour and 21 from Smash Hits are importable into Guitar Hero 5 for a small fee (approximately 0.10 per song), and are treated as downloadable content for the game playable in all game modes; the World Tour export was available on release, while the Smash Hits export was available a few days afterwards. Furthermore, 61 of the 65 tracks from are importable into Guitar Hero 5.

All transferred songs are also playable in. However, Guitar Hero 5 is not backwards-compatible with World Tour. The transfer process requires the player to enter a unique code from the World Tour or Smash Hits manual to be able to redownload available songs in a pack (on the Xbox 360 or PlayStation 3) or individual songs (on the Wii) that have been updated to include the new features. Players on the Xbox 360 or PlayStation 3 can delete individual songs after downloading the pack. Some songs are not transferable because of licensing issues—not technical issues—according to Bright. Tim Riley, the head of music licensing at Activision, stated that the company will continue to seek licenses for more songs from previous games and downloadable content to be exported into Guitar Hero 5, but cannot guarantee that these songs will be licensed for future Guitar Hero games.

While reviewers appreciated Activision's efforts to allow the importing of songs from previous games, they felt that the small number of tracks that were available at launch was at odds with the impression that Activision had made of the process before the game's release.On September 28, 2010, 39 songs from were also made available to import. These were the last downloadable songs made available for Guitar Hero 5 and Band Hero before the move to Guitar Hero: Warriors of Rock ended the flow of DLC for those games.Downloadable content. See also:Guitar Hero 5 supports; the first songs were made available shortly after the game's release. In addition, 152 of the 158 available downloadable songs for are forward-compatible with Guitar Hero 5 and Band Hero; the existing content is automatically upgraded to include all features new to these games and was immediately available to players upon release of Guitar Hero 5. Downloaded songs can be used in all game modes, provided all players have the song, including in the game's Career mode when players are given the option to select any song to play. Luke Guttridge (2009-06-02). Archived from on 2012-03-12.

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Guitar hero 5 dlc ps3

Archived from on 2010-09-09. Retrieved 2010-09-07.External links.